Game Design Portfolio
Project DeepWeb
A narrative adventure game about exploring deep corners of the internet. It features a semi-linear storyline of going deeper and deeper to save someone, and has a lot of little side character stories, discovered through their websites and dialogue logs. There's puzzle elements every once in a while, too.
Responsibilities:
- As a game designer, made most decisions on how the game is supposed to work.
- Created the original concept and the proposal.
- Managed social media, wrote all promotional and update texts.
- Either wrote or edited over a hundred in-game websites and 150 text files.
Small Games
Maintenance
A minimal atmospheric puzzle adventure about extending walls in the correct order. It's fairly short, with simple elegant puzzles and decent pacing.
I made this game by myself during a game jam, and it scored 4/948 in gameplay, got played over 7000 times across various platforms, and was featured on Thinky
Games.
Play Design blog
Cement
An infinite, randomly generated puzzle game where you use cards with different abilities to copy the example image.
Turned out pretty good, with puzzles simple to understand, but challenging to solve.
I made everything but the audio.
Play Source code
SYN—T
A short atmospheric adventure set on a train. Has some nice puzzles and decent worldbuilding. The station gameplay isn't very deep, but works fine as a part of the game
loop.
I was a designer and a programmer, and managed a team of 8.
The game was made during a game jam, and scored 146/791. Play
GOBLINOMICON
Goblins and humans try to kill each other; you can use cards to change the level environment and help your units. There's a trick to it
that takes time to figure out.
I was a designer and a programmer, and managed a team of 7.
The game was made during a game jam, and scored 6/138. Play
railless!
A fun little driving game where you drift a train locomotive. When drifting, you can pick up multiple stray wagons and destroy obstacles
with them. It's fun, but way too difficult.
I made everything but the audio.
The game was made during a game jam, and scored 584/1720. Play
babls!!
A sokoban-like puzzle where you can duplicate your bubbles to clean up all the dirt on the board. Levels turned out challenging
while being short, I'm pretty happy with those.
I made everything but the audio.
The game was made during a game jam, and scored 97/1066. Play