Game Design Portfolio
Descending
An experimental game about operating machinery and managing information. Takes 50 minutes to beat and features slowly unfolding, interlinked mechanics, oppresive atmosphere, and a story with a satisfying ending.
I did all design, programming, and writing in a team of three.
Project DeepWeb
A narrative adventure game about exploring deep corners of the internet. Features a semi-linear storyline with puzzle elements and many side stories about different characters, discovered through their websites and dialogue logs.
I was the game designer in a team of three, making most decisions about gameplay. I also either wrote or edited over 100 in-game websites and 150 text files, as well as all promotional materials.
Maintenance
A minimal atmospheric puzzle adventure about extending walls in the correct order. It's fairly short, with simple elegant puzzles and decent pacing.
I made this game by myself during a game jam, and it scored 4/948 in gameplay, got played over 8000 times across various platforms, and was featured on Thinky
Games.
Play Design blog

Cement
An infinite, randomly generated puzzle game where you use cards with different abilities to copy the example image.
Turned out pretty good, with puzzles simple to understand, but challenging to solve.
I made everything but the audio.
Play Source code

SYN—T
A short atmospheric adventure set on a train. Has some nice puzzles and decent worldbuilding. The station gameplay isn't very deep, but works fine as a part of the game
loop.
I was a designer and a programmer, and managed a team of 8.
The game was made during a game jam, and scored 146/783. Play

railless!
A fun little driving game where you drift a train locomotive. When drifting, you can pick up multiple stray wagons and destroy obstacles
with them. It's fun, but way too difficult.
I made everything but the audio.
The game was made during a game jam, and scored 584/1720. Play
